This overhead is mandated by the spec's reliance on promises for buffer management, completion, and backpressure signals. While some of it is implementation-specific, much of it is unavoidable if you're following the spec as written. For high-frequency streaming – video frames, network packets, real-time data – this overhead is significant.
This is a complicated technical and social problem, with no single solution. We also have competing priorities for what is the most important problem with WebAssembly to fix first.
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The broadcast generated global headlines and much commentary on what happened and and how it could have been prevented.